Vida Blue

More than just the name of a man, Vida Blue is a pleasant three syllable incantation that revives and resurrects early memories of watching baseball games with my father on a small black and white television. I was a seven-year-old baseball fan, and the early 1970s Oakland Athletics' cast of characters was a roll call of strange and catchy names: Vida Blue, Rollie Fingers, Catfish Hunter, Blue Moon Odom, Sal Bando, Reggie Jackson.

Created with Clip Studio Paint and Photoshop. Open in a new window for a much larger image.

I suppose Reggie Jackson might sound pedestrian compared to the others, but he was such a great character and such a great player that "Reggie" became a name of royalty, and achieved an other-worldly mythic resonance.

The A's were a big deal when I was in elementary school. World Series champs three years in a row, and Vida Blue was my favorite, probably because he threw lefty like me.

I've contributed illustrations to the annual baseball magazine several times – The Mercury News baseball season preview mag – but this is the first time I felt personally connected to the topic. I was given a choice of stories to illustrate, but the instant I heard "Vida Blue" it was settled. I didn't even want to know the hook of the story, I was in.

The story's hook, though, helped me figure out what to do. Vida Blue Hit the Big Leagues in 1969 with the A's and served two stints with the San Francisco Giants, ending his career wearing the orange and black in 1986. Seventeen years, he pitched. Six-time All-Star, American League MVP and Cy Young winner in '71; he was the youngest American League player to win the MVP in the 20th century.

I didn't have all of that off the top of my head; I had to look it up. But personally, although the stats back up my impressions of him – his greatness as a player cannot be doubted – it is the sound of his name and the pleasant memories of watching the A's broadcasts with Pop on Saturday afternoons that I remember.

Pop and Kerr in 2020

Made this silly little drawing for the Mercury News sports section. It ran in print and online today, March 8, 2018. You can read the excellent story – written by the excellent Melissa Rohlin – by purchasing an archaic (or "retro-cool") printed-on-paper newspaper facsimile of the Mercury News or The East Bay Times at your local newsstand or – if you have no idea what I'm talking about – just click this link here!

It's a nice story about a couple of famous sports figures who, by all accounts, are pretty good guys, too.




Drawn and colored in Clip Studio Paint and Photoshop.

Mariah's Story

This illustration ran with a story that was published on February 11th in the East Bay Times/Mercury News newspaper and website. Longtime colleagues Matthias Gafni and David DeBolt reported on this one, and they did a terrific job. You can read it online right here.

Open in a new window for a much larger image.

I worry when I'm tasked with creating illustrations for stories that are controversial or sad – it's too easy to offend; it's too easy to hit a bad note. I fear I might hurt the feelings of those who the story will impact if the people involved are victims of misfortune or tragedy, but there was no way out this time. The direction was suggested by the editors and after a teary reading of the first draft, the drawing began to take shape.

I found a picture of my daughter taken a couple of years ago when she was Mariah's age – there are so many of her on my phone – and used her body for reference. I drew a likeness of Mariah from the photos included with the story and merged it with the figure drawing. It was a sad process. I didn't like doing it at all.

The first pass of the drawing was initially in sepia and a bit of pink but, as you might imagine, it seemed awfully brown. I tried to find a way to bring in more color without softening the mood, and above is the final result. I'm glad it came out as rough and "unfinished" as it did and I'm pretty comfortable with its attitude. I'm happy with how it turned out, but looking at it does not make me happy.

I wasn't sure I was going to post this; it has been waiting in draft mode since, well, since a few days before publication. I didn't want to take the time to write about it. There's been too much bad news about little kids lately, but here it is. It's not comfortable but in light of the events of this week – more kids lost to gunfire in school – I thought I should show a little courage, a little courage for the kids that have been failed.

The end.


Messing Around With Moho

Here is a short animation I put together recently. I've been working on the character and the background during quiet moments; finally put them together and made them move and wiggle with Moho Pro 12 (formerly Anime Studio.)



I can't describe the joy I felt when – after days of frustration and study – I got the rigging and switch layers to work. Not an exciting animation I guess, but hey! Progress!

*      *      *      *

This is not a commercial, but:

Years ago I bought Anime Studio, eager to try animating on a computer. The learning curve was steep. I had no digital animation experience and no friends with a shared interest. That left me sitting alone, reading the pdf instruction booklets and trying to mimic written tutorials. YouTube had very few instructional videos at the time, and those I found weren't much help.

I managed to fight my way through the fog and put together a modest project or two – each one running about ten seconds – but there was a lot of trial and error. It was fun in the way that learning new things is always fun, but I burned way too much time trying to do more advanced things without being able to do the basic things consistently.

Recently I ran across the Udemy site, and they had a sale on Moho courses: "The complete rigging course – Moho & Anime Studio" by McCoy Buck, and "Anime Studio Pro 11 – A practical training course," credited to Simply edukator.*

They really did the trick for me.

I know, I know... there are dozens of tutorials on YouTube now, and most of the information is out there, but the structured courses nail the tips in place. When I (frequently) forgot how to flexi-bind or bind a switch-layer folder to a bone, it was easy to find my way back to the video that shows you how, and the videos are about 5 minutes a piece so it's not difficult to scrub through and find the relevant info. That's just one example; I was frequently baffled and forgetful, and I never had to thrash about blindly hoping to find the solution to what was vexing me.

And the courses cover a lot of topics you won't even know about if you're like me and your attention wanders while you read through the SmithMicro Moho 12 Tutorial manual. That is one tough manual for a newb.

McCoy Buck has put some chapters from his course on his YouTube channel so you can check out his teaching style there; the Udemy site also has some samples. Again, highly recommended!


*At the time I'm publishing this post, I don't know the name of the person teaching the "Anime Studio 11 Practical Training Course," but when I find out, I'll edit his name in here and provide links if he has something to link to.

There's a whopping ten hours of video on that course, and I haven't gotten through half of it yet, but it was a huge help. Skimming over it again, I see a lot of things that I will be referencing in the future.

The End For Now

Another Silly Animation

Short post:
Made a silly little animation using MOHO 12 for a story that ran on the Mercury News website by longtime colleague Jessica Yadegaran. It was fun to cartoon it and lots of fun to make it move around a bit.














Drawn in Clip Studio Paint and Photoshop.


Random Heads

Head sketches based on mugshots found on the innernetz. Used one those floppy brush pens that gush, dry out, gush, dry out. Hard to tell what you're going to get from beginning to end of each stroke. Great Fun! If that's your idea of fun. (I hate it.)


The End

Patio Sketch

Quick sketch on the patio early Saturday morn. Drawn in Clip Studio Paint on an iPadPro, puny size (get the big one if you want to draw on it; the small one is alright, but a bit frustrating) Took about 50 minutes. Stopped because it was COLD out there!


The End

Animation Experiment

Another short animation experiment, using Photoshop, Clip Studio Paint and MOHO (Anime Studio.)  Ten seconds, looped a couple of times. Nothing special, just working things out.


The End.

Tuneup for Bay Area Transit

This illustration was created for a story about possible fixes for the S.F. Bay Area transit system in the years and decades to come. The article was written by the excellent Mercury News transportation reporter Erin Baldassari and you can read Erin's story here.

Drawn in Clip Studio Paint EX and Photoshop. Open in a new window for a fairly huge image.

There was a late change of direction as to how to present the story in the print edition, so I had less than one shift to put this together. That's not a terrible thing – nor is it completely unusual – but it certainly isn't ideal. That being said, illustration opportunities have been rare lately, and I have been hoping for something fun to work on; I flinched at the frighteningly imminent deadline, but quickly found myself lost in the joy of drawing.

This is the initial rough, using screenshots, doodles
and a converted-from-Illustrator map, created in Photoshop.

I doodled an idea, consulted with my graphics partners during our afternoon meeting, implemented their suggestions, and produced the rough above for editorial approval. While it was going through the approval process, I started the final; that's standing operating procedure in the shadow of a falling deadline. In that situation, you have to hope that it gets a pass, but always be thinking about other solutions while you work, because it's never a given. Made it this time, tho.

It's not a great little cartoon but I had fun doing it. I ran smack into the end of my day and sent the illustration to the page designers without much time (or energy) for tidying it up. Of course, the story held for a few days, but I had a some time off and was out of the loop, so I couldn't do any polishing. 

Here is how it looked it print.

The End!

Old Reject

I found another old scribble in the archive. This was a rejected sketch proposal for a story about genetic engineering. I didn't post the final version when I finished it back in 2015. My recollection is that I didn't like it much. And looking at it again, looking at it now, I can't bring myself to bother to show it. It's just not very good.

In the project folder are a few files that show the struggle of creation for that underwhelming piece and it's clear it did not come easy and when it was done, it wasn't worth the effort. But there is one lonely drawing amongst the clumsy flailings that seems complete and dignified. It's not that great either, but it stands alone; no sketches to betray its construction, no copies showing other possibilities explored.

Drawing in Clip Studio Paint and Photoshop!

The patch of white probably indicates where to put the story and headline. I can't imagine it would work like this, though. I offer it as a curiosity and to add a fresh and wheezy breath to a tired old blog.

The End!