Showing posts with label 15review. Show all posts
Showing posts with label 15review. Show all posts

Some Food, Part 4

I lost momentum in continuing the food illustration posts begun in December. I got through three wordy efforts (click here and scroll down a notch for those) and fizzled. I tried to warm up to it a few times but it just wasn’t happening.

I’m posting all of the images that I didn’t show previously (with a possible rerun or two or three) but – in the interest of getting it done and moving on – I’m not going to hand letter the labels and descriptions as I did before. I’m not even going to tell you what they are. I'm just going to post and run. These images are for visual pleasure purposes only, if that doesn’t sound too weird.



The End.

Close To Home Encounters

Here's my illustration that ran in the Bay Area News Group newspapers on Tuesday, Feb. 17, 2015.

The story touches on the recent release of files from Project Blue Book, and highlights a few reports from around the Bay Area. The article by intrepid reporter Matthias Gafni is also sprinkled with a brief history of the UFO in pop culture. The story is here and a companion story, focusing on local UFO reports, is at this link.

Drawn in Manga Studio and Photoshop!

Being a fan of golden age sci-fi art, this topic afforded an opportunity to pretend I was creating art for "Amazing Stories" magazine. (That was one of my goals in life at age 10, and I'm starting to feel that way again. Do they still print that? Anyway...)

The "photo" on the lower left is a rearrangement of my first illustrative attempt for this assignment. One of the featured reports is about a hunter who was up in a tree and accosted from below by aliens. I thought about illustrating that particular incident as an entry point to the story, but it was decided later that it would be better to be less specific. Totally agree with that and I like this presentation better.

I found an old illustration of a flying saucer I created for work back in the early 2000s, and used it as a spring board for the illustration above.

Here is how this illustration looked in the paper:


I enjoy watching UFO documentaries made in the and 70s, and I still follow UFO news, but I'm not a believer. I think it's fascinating how UFO culture has moved from strange subculture to mainstream mythology. It's a topic always gets a reaction from readers.

I'm not very surprised that the story at the link has attracted a long chain of comments but, of course, the louts and the boors drag it all down pretty quickly. As always.

The End

Monumentally Lazy Blog Post 1

Rather than creating a post for each illustration*, I'm going to fling the whole bucket at the wall. I've been procrastinating on these and still I feel extremely lazy today. I just can't face doing them individually. So, here they are, rapid-fire, in no particular order:

Photoshop painting. Open in a new window for large image.


Not a high-concept illustration, rather a fairly common visual cliche, but I only had a few hours to generate an idea and deliver the final. I envisioned a few more defenders dangling about, but couldn't make them quickly enough.


*Updated the post later and spread it over four posts. I'm experimenting with different layouts for the blog and having all four images on one post hides three of them in certain configurations.

Monumentally Lazy Blog Post 2

Drawn in Photoshop and Manga Studio.


The character pushing the stroller was, in its initial form, a generic robot, symbolic of the tech enriching/taking over our lives. It was suggested later in the process that the figure be made of some of the objects that will be connected and aware of our preferences and tendencies. Dude, the internet will be in everything!

As I worked on the final, objects were improvised on the fly, taking the whole thing right down to the wire. (Maybe I shouldn't type stuff like that any more; almost everything I do at work is done under a hard, falling deadline.) Very happy with how it turned out.


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Monumentally Lazy Blog Post 3

Drawn in Illustrator.


Simple. Took longer to do than you would think, but simplicity – for me – is most often a result of pruning a more convoluted and complex effort. Very true in this case.

The link to the story is here.

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Monumentally Lazy Blog Post 4

Photoshop with a bit of Illustrator.



I borrowed that trophy from another illustration I did a couple of years ago and intended to re-work it, but drawing the stadium took MUCH longer than anticipated. This effort, like many of my other efforts, was a case of a simpler visual style arising out of a more complex approach. I drew every freaking thing in here several times. Not one object, not one figure, not one line drawn on the canvas appeared in perfect form. I had to jab and stick and move for fifteen rounds. It was a long, ugly, brutal fight.

The story, short and elegant, is linked here.


The End.

A Window Into Art

Dude, I was stoked by the story topic for this assignment. It's terrific to learn that museums are stepping up to enhance the art experience. A year or two ago, at a museum I won't name, the ushers were going around asking people to put away their iphones, etc. Those poor ushers were extremely busy and watching them them harass the visitors over and over again brought down the museum-going experience.

Museums have been isolated, impregnable caverns of art for centuries, and they didn't seem to realize they were on the verge of being culturally paleolithic. It totally put me off. So, this story sounds like good news to me. It's by Patrick May and you can read it here. He does great work and is always worth the look.

The painting without the text boxes. This was how it looked before I rearranged things
 to accommodate the layout for print. Open in a new window for a massive image.






 .
After reading the proposal for the story, my first thought was of Rockwell's great painting, "The Connoissuer." I wanted to do a riff on that, and I imagined the character wearing his Google-glasses and toting his iPad. But his back is turned in Rockwell's painting, and straying too far from that iconic pose might have disconnected it.

My solution was to have someone offering him the chance to enjoy his modern painting in a new way. That might work!

Doesn't get any bigger. The section front
title font defaulted here, but not in print!

Drawing the Norman Rockwell figure was a lot of fun, and when it came time to render the woman I had planned on taking a photo of my wife and working the image up in the painstaking manner of Rockwell. I roughed in a figure as a placeholder and started refining it. I was caught up in the task and an hour or so later I thought it looked good enough. No need to take a picture and start it all over again!


This was the first rough I put together. I rendered the figures
a skooch more before submitting for editorial approval.

There was a bit of a rush toward the deadline, and the inclusion of the text boxes – representative of looking at the paintings through your Google Glass thing, or iPhone accompaniament – turned out to be trickier than I thought. I imagined it would be no trouble to plop them into the painting but it didn't look or feel quite right to me. I fussed with it, but it still came up a bit short, I think.

Had to wrap it up and send it down the chute, tho. No time to dally with it when the deadline doomsday clock sounds its menacing chime.


Epilogue:

Just for kicks I'll post the paintings within the illustration below. Click and open in a new window for giant-size images!

To create the faux Jackson Pollock I went in search of Photoshop brushes made from paint splatters, and I found a bunch. I tried a lot of them but there remains the problem of repetition of splatters. If there are several spattery shapes that look the same, then they cease to look random. So it came down to just playing with the settings on a few brushes and messing around – layers upon layers upon layers – until it looked right to me.




The "Salmon Trout and Smelt" painting is at the De Young Museum and I have memories of looking at that painting going all the way back to childhood. Once, maybe twice a year, my family would drive to SF and either go to the De Young or to the Steinhart Aquarium. I grew up looking at that painting of dead fish.

I resolved not to get too involved with it as a study, and began to paint at a small size, hoping to minimize the effort. But, after a short while, I blew it up big so that I could attack it properly. I was enjoying it too much to do a hack job on it! I don't know if it turned out that great but I spent a little extra time at home so that I could play with it for a little longer.

The whole illustration was a pleasure to create because I was able to work as Norman, as Jackson, as Samuel. It's like going to a costume party as three different artists!


Working Under a Watchful Eye

Here is a quick post, late night, under the influence of nighttime cold medicine. I'm suffering from a terrible bug and I'm trying to reassemble myself for work tomorrow after a vacation decimated in large part by the illness that harries me now. But enough about me; here's one of my drawings done for work:

Open in a new window for a HUGE image!

And here is a link to the excellent story written by Steve Johnson. It's a story that is somewhat disturbing and a trend that will continue.

I suppose my little cartoon makes light of the topic, but I tend to shrug and laugh when faced with the darker side of employer/employee relationships, and I won't say any more about it than that because, after reading the story, I'm certain they're listening! ;-P

Here's my original rough sketch.

As a laughing colleague (or two) pointed out to me, I have, again, drawn naked people for a front-page centerpiece. This is a disturbing trend that I do not approve of, mostly because it may betray some tacky thing about me that I was, and still am, unaware of. The doodle above was my first idea after reading the story. I submitted it to those in charge and -- much to my surprise -- it was approved and there was nothing to do but to do it.

I kid of course; unless you can tell me what's wrong with me.

Here's how it looked in the paper:


Drawn in MangaStudio 5 with a touch or two of Photoshop.

Some Food, Part 3

Hello! I hope this isn't getting tedious; here are more food drawings with plenty still to go. I think I'm losing interest in doing the (crappy) lettering job and arranging these all together for the blog. It was fun to draw but damn if this isn't turning into a chore!

Open in a new window for a much larger view of this stuff.

My attitude problem may stem from having to tend to this while I'm on the first vacation I've been on in a very loooong time. I spent some days hanging out with visiting parents and it was wonderful; and just as that wound down I came under the heel of a wretched cold or flu or some gawdawful thing about which I will not go into detail since we are talking about food here.

I've been out of commission for a few days and I'm still feeling terrible, but vacation's end looms and I should get this together since "free time" will be back to a bare minimum shortly.


Same here.


The chicharron thing above was a challenge to draw. It was a lot like my previous post's "chicarron of trout skin" which was not very good either. This one's quite a step up from that one, tho. 

I really like the flat, graphic quality of the seaweeds in this post's second collection of images. I could have composed it a bit better, but that's my favorite, maybe of the whole batch posted before and yet to come -- so maybe I should just stop here and skip the rest!

So sick and lazy tonight. To be continued...

Giants Do It Again

The world is topsy-turvy and anything can happen. Weird to think that, a few years ago, I figured I would slip free of this mortal body (many decades down the line) and never see the Giants contend in a World Series. This season, the instant they beat the Pirates in the one game playoff, I would have been more shocked had they not won it all. Again.

Open in a new window for a big ol' image.

Drew this in photoshop over a couple of days (and a little bit of night) for the special section of the Mercury News, Oakland Tribune, Contra Costa Times etc. I had a great time doing it!

I'm pressed for time right now, but I'l come back with a more formal post about it in the near future, including a pic of how it looked in the paper, as usual.

Staying in the Game

This painting is in today's TechMonday section of the Mercury News-CCT-OaklandTribune-etc. A link to the online version of the story by George Avalos is here.

Open in a new window for a larger version

I did loose photoshop painting studies from some staff photos. I wasn't too concerned with likenesses. I wanted to represent each sport rather than each player -- kind of like those old Pee-Chee folders, for those who remember them -- but I suppose Frank Gore's number totally gives him away. Oh well.

While painting I thought I might be channeling Leroy Neiman, but I'd forgotten just how crazy his colors actually are. My humble efforts above are tame and nearly monochromatic in comparison. There was no time to take another shot with a better Neiman emulation once I realized how poorly I'd done. I'll keep an eye out for another opportunity, tho. I would love to try it!

Hm! It usually runs in BW and color, but I've only found BW version
so far. Will update when/if I run across the other.

The End.

The Ol' Vitruvian Man Bit

Even though I’ve been doing this newspaper graphics and illustration gig for a long time, it’s always fun when something I’ve made goes on a section front, paired up with the efforts of seasoned journalists. Here’s an illustration I created for a story by Brandon Bailey which ran on the front page of the San Jose Mercury News. You can read his excellent work at this link.

Open in a new window for a very large version.

I suppose a possible reaction to this illustration might be, “so, the Vitruvian Man shtick, huh?” I know, I know, you can shake your head and say, “bit cliche,” right? I kind of feel that way, too; but sometimes illustration is about finding a common cultural touchstone and tweaking it to fit your message.

As I brainstorm-doodled, I was using a figure I had drawn previously for another medical illustration, hoping it could be a springboard to get an idea going. One of my editors said that it reminded him of the Vitruvian Man. Hmm. I thought hat might work! I decided to commit entirely to it and see what happened. I don’t believe I’ve made use of this image before –– this crutch, if you will –– in any of my illustrations; at least not that I remember, so don't hold me to it if you come across one in the blog backlog.

Here's how it looked in the paper.
Don't bother clicking, it doesn't get any bigger.

Ha! Now I think, “But so what if I did?” What can you do? Leonard DaVinci was a badass. Here we sit in far away modern America, almost 500 years after he died and you can riff on his work and everyone still knows who he was. He was an art monster.

I found a good size jpeg for reference and the instant I looked into that drawing’s eyes and started making my line on a blank document off to the side, I felt it. The profound weight of those marks on that paper shouting at us from the intense heat of the Renaissance as it exploded like a Big Bang of science, culture and aesthetics. The drawing is so amazing because of where it’s from, when it’s from, and what it represents. Such a beautiful drawing. I certainly enjoyed the experience of adapting it to my purposes.

Drawn in MangaStudio5 and Photoshop.


The End.

Housing Crunch

I had plenty of time to work on this one. I was given the assignment a week ahead of time – couldn't come up with an idea, tho. In my defense, nobody else had any ideas either. I worked on other assignments, stopping occasionally for a futile brainstorming sketch session. It was a bleak drought of creativity.

Open in a new window for a very large image.

The bosses called a late breaking meeting to try to figure out what to do about this disturbing lack of production on my part and, just before walking into the room, I roughed up this concept.

The lesson learned? Should I be threatened with a compulsory meeting involving all of the bosses, I then find my inspiration. The other lesson learned is "Don't come up with an idea that involves drawing bunches of tiny houses." The drawing took a looong time and coloring was even worse, so there was a large dent in my sleeping pattern afterward, but I finished in the nick of time and I'm glad it came out okay.

Here's how it looked in the paper:

Don't bother clicking, it doesn't get any bigger.

The informative and excellent story by Pete Carey – finished way ahead of time in a truly professional manner – can be read at this link.


The End

The Dreaded Flip Play or Slide, Jeremy! Slide!

Darth Jeter made his final appearance at the Oakland Coliseum earlier this season and the powers-that-be, here at the newspaper, decided to commemorate his worst offense, the force choke perpetrated against the Athletics in the all-around dismal year of 2001. What. Ever.

Drawn and painted in Manga Studio 5 and Photoshop.

I couldn't find any good reference picture of that damned Yankee as he cut the heart out of the mighty A's post-season with a flick of the wrist. I had to watch the low-res TV replay over and over and over, studying his pose at that terrible moment.

I utilized the 3D figure model in MangaStudio 5 and posed it as closely as I could to my studies, and then I was able to rotate and turn the model until I found a good angle. Then I searched for pictures of his head that were pretty close to what I needed as reference.

It's an amalgam of extensive reference and winging it. It came out alright, I think.

Here's how it looked in the paper.


If you'd like to wallow in it some more, here is a link to the story by John Hickey, who usually writes about more pleasant things, but somebody had to write the story and his straw was the shortest (I'm just guessing that's how the sports department decided who got stuck writing this one-- certainly we don't have any Yankee boosters writing for our sports pages. Right? I shudder at the thought.)

Sorry to see you go, Jeter, you heartless, no good, pin-striped... um, 5-time World Series champion.

The End

Disney Villains

Here is the final version of a drawing I did for a story about the best Disney villains, as chosen by a small constellation of the Bay Area News Group's writers. Sue Gilmore, Chuck Barney, Lisa Wrenn, Ann Tatko-Peterson and Tony Hicks each share a brief literary sketch about their favorite devious Disney character. You can read the story here.

Open in a new window for a massive image.

This was a nice and relaxing assignment. Between you & me, when you draw popular and iconic cartoon characters all you have to do is render them fairly closely to how they're supposed to look and everyone thinks it's great. Given the opportunity, I would work on my Cruella de Vil interpretation a little bit more, but otherwise I think it came out okay. Maybe I'd fix the crown on the Queen, too.

There wasn't a big concept for this illustration. I simply took the list of characters and had them interact somehow while leaving space for a headline and the start of the story. Perhaps I should have used the Wicked Queen as the uppermost villain, simply because she is more iconic than Lady Tremaine.

Below is the rough sketch I submitted for approval. There was plenty of reference to be found for most of these characters but, disappointingly, Miss de Vil images are scarce. I found countless pics of Glenn Close from the live-action movie but very few of the cartoon.

Open in a new window for a very large version of this very sloppy drawing.

I haven't seen any of these movies in more than a decade, maybe two decades. And I've never seen "Jungle Book." I think Beauty and the Beast is the most recent one I've watched, and that might have been back when it first came out for the VCR. Funny how time flies.

I think my favorite Disney villain would be Monstro the whale from Pinocchio, if we can count him as a villain. I haven't seen that movie in a loooong time either, but I remember being really impressed with his chase scene in pursuit of Pinocchio. The animation of the water was spectacular.

Here's how it looked printed in the newspaper, but not as bright because newsprint destroys bright. But it did look pretty good anyway!

Don't bother clicking. It doesn't get any bigger than this.


I did most of the drawing and coloring in MangaStudio 5 EX, with touch-ups, adjustments and the background colors painted in Photoshop.